Stellaris protectorate vs vassal. Not only does this bonus not display anywhere other than the building (so not in the subject agreement screen) but even with three stationed armies there is no bonus displayed anywhere. Stellaris protectorate vs vassal

 
 Not only does this bonus not display anywhere other than the building (so not in the subject agreement screen) but even with three stationed armies there is no bonus displayed anywhereStellaris protectorate vs vassal  PanglosstheTutor • 7 yr

It wen't horribly wrong. FuguofAnotherWorld • 7 yr. In cases where the vassal in question is large and rebellious, integration and re-releasing might be prudent. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. GSG contains NNM. I've had tons of games where I'm making 10K+ from a single vassal. They do, however, behave pretty similar to the normal empires, which is what I consider to be AI part (scrips that govern priorities). If you're declaring war against them, it should be near the bottom of the wargoals list. Stellaris lacks the broad spectrum of victory conditions which could recognise the validity of the many different ways to play the game. Likewise you should be able to form a federation with your vassals. From beginning on I had three neighboring, strong empires. However, I am still pulling further and. And, if they don't have the influence they are forced to accept. In the default galaxy map mode, subjects have the same color as their overlord. 11. I would highly suggest gifting zro if you have it because it will shoot up the acceptance to 500 easily. Vassalization request towards a Machine Intelligence empire. My vassal Megacorp wasn't even opening branch offices. Conquering directly just gives you the planets and populations directly, and will generally be strongest. Reforming your government does not change their status to vassals and they stay subsidiaries. )A vassal state is any state that has a mutual obligation to a superior state or empire, in a status similar to that of a vassal in the feudal system in medieval Europe. The total number of holdings you are permitted, defaults to one on my recent war to make a vassal, is empire wide. What I don't understand are these issues: 1- Built a holding that default gives 2 loyalty and an additional up to 1. I believe that as a xenophile empire a way to peacefully incorporate aliens should be to enlighten them, wait until they become vassals and then annex them (a slower but more morally acceptable alternative to infiltration). Taking in a significant number of foreign pops can result in unrest due to differing. You need to be neighboring to project the power necessary to protect your vassal/protectorate or threaten your tributary. In addition, they have a huge +80% research speed to any technology their Overlord has. Create a 1-planet sector. txt. Everything else barring resources (-45 research for overlord) ive granted them. For vassal creation,. If you want a protectorate, you need to either force it on an AI empire or enlighten primatives. However, the real allure of a megacorp vassal is the ability to get 75% basic resource tribute from that energy. I'm playing a game of Stellaris for the first time in about 8 months or so. Once you've filled out your specialist roles, this is where most of your vassals end up. Other Features: - All of the subject interaction features of the mod are handled through a new edict: Manage Subject States. In exchange you can take much more from them (75% resources vs 45% from trib to vassal iirc). FuguofAnotherWorld • 7 yr. This page was last edited on 7 June 2023, at 11:13. Forced submission: You automatically get a subjugation Casus Beli on any empire that is overall "inferior" to you in fleet, tech, and economic power. You should be able to release sectors as vassals as Fanatic Purifier. Every. Vassal builds own fleet and with domination increases your fleet cap. If other empire is far behind your tech then you can "Offer protectorate" that will give them 80% research boost and once they reach ~50% of your tech they will become normal vassal. vassals under feudal empire would only have a modifier that weighs in its own strength as well as its vassal allies. And most people play on fast speeds rather than normal. [deleted] • 5 yr. They'll like you a lot after the war so it will really come down to size/power difference between your empire and theirs. The first strategy entails declaring war on a specific nation. And I thought: "Robots don't make good merchants. Stellaris is getting so many supra-national forms of governance, I'm getting a little confused. Create Vassals from Sectors vs Vassalising neighbors Currently playing/testing a "Let's all be friends" run and this got me thinking: Creating protectorate/vassal out of my neighbors will let them keep their current tech level but get them discount to reach my level. Diplomacy allows you to protect another empire or become protected by one. The released vassal has your tech and civics so they love you and will join your hegemony. Umh protectorate can become your vassel and those you can annex. Vassals must spend influence to deny your contract negotiation request. Once they get enough tech they immediately turn into a vassal. PS4 •. [1] Ancient China Main article: Ancient Chinese states From the time of theA Protectorate is a subject protected by a (to them) technologically superior Empire. 1 to 0. Ideology wargoal and after winning and their government and ethics shift you might be able to convince them to be your vassal or protectorate if they're small enough of an empire. until they declare war on you. Since you can do contract. 4. A big part of vassals in the 20th century (both American and soviet during the cold War and even today for Russia, America, and even the gulf states) is having the vassal's cooperation in the. 3. Stellaris Wiki Active Wikis. In my war to vassalise my neighbor, they blockaded one of my planets which caused global food production to go negative. #3. ago. Two ways to get a vassal. Pacificism has some trade offs but I really like the paradise dome building. Tributary state is a protectorate of the main state. Since they were a protectorate wouldn’t this be considered an act of war or something?I ran into an early space age primitive planet 5 years into the game and immediately worked to enlighten them. ago. Vassals contribute significantly less to your empire size than a bunch of colonies. Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. Modifying a Subject's Agreement is the second-easiest way to raise Loyalty in Stellaris, though it does come with a cost to the Overlord in both concessions and the vital Influence resource. In general, specialize your subjects to feed whatever you need feeding on - if you're egalitarian, make them give you resources to. Content is available under Attribution-ShareAlike 3. Determined Exterminators cannot do any form of Diplomacy with other lifeforms, other than other Machine Empires. One was able to win since the defence forces never got healed from previous battles and they got wiped out by my defence fleet in the area and colonised with full fury again. And, if they don't have the influence they are forced to accept. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Basically it lets all your subordinates expand (the main disadvantage of being a vassal), so long as they serve you, is the idea. They can be made plentiful or outright disabled via the galaxy generation options . - Changing your subject's name: To do this, I made it so your subject name will change to the name of your Capital system. It. Vassals won’t claim new systems unless you have the Feudal Society Civic. Alloy foundries are a good way to stopping being a vassal. But it doesn't make sense to me. " If you're REALLY strong, you may even see fallen empires as "inferior". Which is really interesting in MP since it means there isn't much disadvantage in just being someone's protectorate or vassal if. They'll like you a lot after the war so it will really come down to size/power difference between your empire and theirs. you always have Subjugation CB if they refuse. Ok, so I need some advice on how to deal with pre-FTL civs, from the way I see it, I've got three option, just study them (passive/active), uplift them which will lead to a protectorate then a vassal and then perhaps integration or lastly, just straight up conquer them. Subjugation CB is only there if you are superior in all three categories, so. Although to be honest influence is one of the few. I only demand holdings and possible future integration. Protectorate is a special status for vassalized technologically disadvantaged states. If THEY are YOUR protectorate, they get the buffs, but can't attack you and will become your vassal. It's the only way that the AI will ever be enough to a human player in tech to be worth mentioning. Funny is the contracts allowed it. So basicly its if you wont to have. The only thing I think that could cause it is that I have a 30% Basic tax. 0. Tag switch using console, release vassal, switch back. ; About Stellaris Wiki; Mobile viewA vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military actions (which is probably fixed at some time). Protectorate. At first glance it seemed like a cost I would have to to pay all up front. Description Stellaris - Player's Protectorate becomes AI empire's vassal WITHOUT war [3. Rord64 Mar 18, 2018 @ 6:06am. Tributary or Vassal - Stellaris - Games Crack Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. No no it was the other way round. Vassals that have already been specialized do not automatically demote even if their tech falls way behind. ago. 3. Furthermore, it means it's nearly impossible to convert them into specialist vassals. You didn't accept my offer of protectorate. After that go in, capture claimed systems and release them as a vassal. That's it. This page was last edited on 7 June 2023, at 11:13. A vassal is directly controlled by an empire, whereas a subject pays tribute. Well, in all my games (started in 1. When demands come up, you’ll be given a variety of choices, one of which is “Vassalize. Two ways to get a vassal. If you have a Defensive Pact or higher (Alliance. 27. I uplifted the species and they became my vassal. In the default galaxy map mode, subjects have the same color as their overlord. ago. • 5 yr. The weirdness comes in with subsidiaries; you can't make pacts with them. They get 80% reduced tech costs on every tech you've researched. 5 influence. Yeah. Thus, I use both :). After a protectorate becomes a vassal, you must wait 10 years in order to annex them (the game says 3600 days) and THEN you get control of their planets and fleets. So the chance of me getting to 40% of his Tech and becomming a vassal seems rather low. 4 for 1, 1 for 2, 2 for 3, and 4 for 4). Empires of all ethics have the option to leave a subject as vanilla vassal or tributary. In any case, you automatically have defensive pacts with vassals/protectorates, and defensive pacts drain influence. How, then, can you choose between tributary vs. Stellaris. The new vassal system lets you specialise subject empires, which then develop handy traits as they level up within the greater empire they're a part of, making that 30% research tax an easy pill. your master with the goal to release you. - Nerf protectorate type vassals to only give +0. ago. After a period of time you can then go back to your vassals and have the integrate into your empire. This also gives you the chance to release more subjects as you've mentioned, and thus build more info. You can chose between making them a Tributary or a Vassal (subsidiary if you are megacorp). Mr-H-Saether • 5 mo. 3] [9d15] Game Version [3. Unless they're at war in which the option will be greyed out, or they're already someone else's. It can also be worth it to integrate them so that their economy and ethics can be improved. Demand Vassalization is automatically replaced with that when the target empire far enough behind. Vassals must spend influence to deny your contract negotiation request. (AIs consider going to war when [disloyal vassal power > overlord + loyal vassal power], over some multiple (1. I tried searching around to see if there was some explanation of the existing state of these mechanics, but didn't have much luck. Legacy Wikis. FC - A protectorate becomes a vassal at 60%, a vassal becomes a protectorate (automatically) at 50%. I was roleplaying a caretaker species but vassals don't expand. As suggested above, if it is a war goal, and they are forced at the end of a. AI empires that are vassalized are, virtually by definition, weaker to begin with and are typically behind the curve economically and militarily even with their resource cheats. So I'm playing an egalitarian materialist trade empire. Yes, one vassal may be able to build a powerful enough laser, but. Vassals can be absorbed into empire after 10 years. [You are in both cases still obligated to protect them] 2. It could even lead to things like the Three-Fifths Compromise in the United States. Use your huge federation fleet to crush the filthy xeno fallen empires. 0. Even in the context of a micro-vassal strategy, the real power comes not from 100 EC, but the overlord holding spam and federation member synergy for micro-members. Vassals can be everything, from tributary-like contracts, to specialist contracts, protectorates, offensive, defensive or no military allies at all. A Protectorate State is not completely sovereign and in fact its sovereignty is taken by the country of which it becomes a Protectorate State. [deleted] • 1 yr. Get them to agree to it themselves, or force them to submit with a war. Standart Tributary: Gives you raw materials, a way to gain trust with someone. Fluffy-Tanuki • 21 days ago. 2Tripled the max stored influence amount due to the above change (now. Both lose research power for their own research (your cut you get from them) while they are themself not any closer to the stuff you research. I just technologically enlightened two races, immediately making them vassals. I used to treat Feudal empires and their vassals as an ersatz-Hegemony before the Hegemony became an option. You can right-click and explore any wormhole your science ship can reach, regardless of its territory. The rights and obligations. This is the best way to expand while playing a peaceful government type that does not permit offensive wars. ago. Vassals: You don't get the joy of watching allies with different styles of hulls fighting alongside your fleet with sectors. In my opinion, it makes sense to restrict their actions, since protectorates are supposed to be very new to spacefaring, and have a very low level of technology compared to. Subjugation war type will automatically create vassals from the territories captured. I typically vassalize Fallen Empire core worlds and. Sorted by: 23. You can't integrate Tributaries until you vassalize them, which likely won't happen unless you declare war on them with the Demand of vassalization. You get 1 influence point for each protectorate you have established. force_integrate <Empire ID>. 4. I get the mechanic from the defensive agreement causing it. We can negotiate, and renoegotiate the terms of our agreement. Every. 3. An overlord can spam the demands with no timer to exhaust all influence from their vassals. Stellaris 50441 Bug Reports 30770 Suggestions 19129 Tech Support 2887 Multiplayer 377 User Mods. Played as one with 3 planets (wanted to play tall). 5 loyalty (0. This page was last edited on 7 June 2023, at 11:13. immediately, before your vassal has. [1] [2] While the subordinate party is called a vassal, vassal state or tributary state, the dominant party is. They give you +0,25 influence if you accept and then gets -80% to research cost. The Asimov update makes a further distinction between a protectorate and a vassal. Suzerainty ( / ˈsuːzərənti, - rɛnti /) includes the rights and obligations of a person, state or other polity which controls the foreign policy and relations of a tributary state, but allows the tributary state internal autonomy. A tributary gives you a portion of income. which likely won't happen unless you declare war on. If playing "Pacifist" you just exchange claiming territory for "liberating" neighbors, which I've had many great games doing. I declared war against an empire without realising that it was a vassal of an empire that was "overwhelming" in economy, military and technology and got absolutely destroyed, after which point I wound up being a protectorate of them because I was surrounded by hostile empires on all sides except for the the overwhelmingly powerful one and needed to if I. Never rely on them for anything. well. Tributaries themselves are kinda meh and supposedly pretty bugged in 1. on the wrong side of the hyperlane chokepoint will still be possible. Almost all vassals from military conquest start at -100 loyalty anyways, so the -4 does nothing, they are already on max disloyalty. Unless this was specifically changed recently, this 10-year timer still applies to protectorates gained through. So if they have more than four planets you cannot actually build holdings on each! If the empire you turn into a vassal has protectorates you get a really bad vassal agreement with those. 1 This mod expands how vassals work. . 0 to 1. It is okayish. I have no idea on that. A subject is an empire that has a special diplomatic relationship with another empire, called the overlord. Most are saying it must be a bug, because it wasn't like this in the version of Overlord the Youtubers were playing over the weekend. A Vassal State is a semi-sovereign State. When you start it, you will be shown the amount of influence required to integrate. If Overlords could micro manage the empire types of their vassals then it would defeat half the reasons why the changes were made in the first place. However since Ai's loose 1 to their difficulty setting when becoming vassals to the player they essentially become non-competitors in the game and can never catch up. Vassalization request towards a Machine Intelligence empire. The only civics that should be blocking that action are Inward Perfection and Determined Exterminators according to the wiki. These would be vassal investments of at least 30 years realistically, but in a 'normal' Stellaris game they are your biggest long-term investments you can make before the Crisis endgame of 200 years in. make a protectorate. Vassals Expanded and Reworked. . 0 unless otherwise noted. Vassal - the everyman. Best. I currently share a trade league with 6 other empires, and all of them have to vote with me. In minimal they act as protectorate, in max they are little more than your autonomus sector. Protectorates are also able to colonize planets, so they can expand their empire while they're still a protectorate. We slowly, methodically, build up our infrastructure. There are 5 types of tributaries(if you are ming everyone is tributary)(But I will call the others vassal and protectorate for clarity). This is annoying because a vassal can convert into a protectorate and vice-versa multiple times, meaning you never get to change their contract. But disloyal vassals should also consider : [disloyal power + enemy of overlord (current war) power] > [overlord power + loyal power] -- what better time to rebel, than when your lord is campaigning half a galaxy away?It is a state within a state. Making federations baseline and replacing one or two of the points with something vassalization related could go a long way. You have 2 options for war, vassalize or cede planets. 2. I haven't yet had a fresh 1. Vassal two researches a way to contain the plasma. Stellaris Wiki Active Wikis. Technically loyal vassals could be useful in war, but in practice you never get loyal vassals that are powerful enough, and so far the AI wasn't very helpful. Both types can be integrated after ten years. 1. The new empire that's created as a result of Liberation has a large bonus to their opinion towards you because of the Liberation, so you should be able to vassalize immediately. 2][e91f] Game Version 3. ago. It's small vassals that are completely useless. I can get the last of my independent neighbors to become my subject. Here's what I mean: if you go to war with a certain size empire (have had this happen several times so far), it can be too. Going by the Blorg stream, vassals work pretty much the same as they do in EU4. of. Um. Integration takes decades and (more importantly) costs a lot of precious influence. >> << Vassal is the most controlled type of subject-Empire. That's interesting, I didn't know (or I guess notice) that protectorates can colonize but vassals can't. The federation system in Stellaris has much more potential for more. Now only empires become. Once he becomes your vassal, all the other guys also become your vassals (or most certainly protectorates as their tech is pathetic). What's the point of vassalization and integrating vassal? So far I see two ways to take planets from other empires: a) by ceding planets directly and b) by vassaling this empire and then integrating them. 1. From the “Empires” tab, select the objective, then “Communicate” and “Declare War. This will prevent their ally from joining the war unless they really hate you. 21 tamwin5 • Naval Contractors • 3 yr. r/Stellaris • De-tox vs climate restoration. Oct 2, 2022 @ 9:17am. Once within a 60% tech difference you should be able to change their type. Stellaris is, at its heart, a wargame much like HoI. Opinion /trading doesn't increase it. 25 influence. The tiny empire will send you a request to become your vassal. If they don't switch to Protectorate for being too weak compared to you, you can change their type. 3. Slightly increased the weight of technologies to protectorate modifier, from 0. you cannot create a federation with a vassal or protectorate, the first two empires in a federations have to be fully independent, could trade for 2 favors and spend that to increase acceptance by 10 though Reply. They do lose the difficuilty bonus, yes. Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. They always join your wars no matter what but they can't be declared on, they're the perfect buffer. The whole point of an alliance is that you declare and respond to wars as a unified entity. You can vassalize by liberating a group of systems, then vassalizing the resulting empire formed of those systems. if they have less, they can only become a protectorate. Vassal Contracts Unleashed - Maximum Taxation Submod --- Credits and Thanks to the Stellaris Modding Den ---NotNitehawk, her help with the `Possible` blocks allowed me to overwrite them much more cleanly than my original approach, granting the player much more freedom and the AI far fewer unwanted changes in behaviour. Ryuzenshi • 1 yr. They wouldn't willingly interact as a vassal because it is too involved maybe, but as a tributary they maintain more independence/ isolation. Update: I think this would work except for the federation aspect, to make someone a protectorate/vassal they need to not already be in a federation, so every cycle of “leave independent during truce, subjugate for war to feed them their claims”, they would have to be kicked from the federation, which, that’s not sustainable, you get a -200 relations score for kicking someone from a. 25 monthly influence. You have to have the Colossus already present in that system when you take it over and send it over to encase/crack/etc. You can try to declare martial law, distribute luxury goods, crack down on crime, build precincts. This page was last edited on 7 June 2023, at 04:39. Stellaris. Communicate with the vassal and select the option; it should be the bottom most option available. To answer myself: No, it isn't. ; About Stellaris Wiki; Mobile view Like Vassal 1 focuses all its invention on making a laser which can heat plasma up. In terms of game metrics, this will be a monthly 5 influence cost per population and a 50-influence cost per planet. But yeah, the moment vassals get involved half the tree becomes utterly useless and the other half gets reduced in value. 6. You're thinking of protectorate. Less2 May 13, 2022 Jump to latest Follow Reply I have 4 vassals. Involuntary protectorates (those forced on by war, or those forced on uplifted species) will not give you +1 influence. The "vassal acceptance" when negotiating contracts is absurd at the. you will be stuck in a defense pact which you can't cancel (since you aren't independent), so you can never break free again, i guess. Thread starter Abdulijubjub; Start date Apr 14,. It. 5. Vassal. As far as I can tell, the only benefit you get from having vassals are: - You keep your Empire Sprawl down, keeping your research cheap so you can get up the tech tree faster. stigmund77 First Lieutenant. After hundreds of years of research he's still overwhelming in almost every aspect, I asked for protectorate early in the game and now the unbidden just spawned while I conquered some other normal start AI and control about 20 planets. tempest. Once you subjugate AI, it has 0% boost regardless. With extra care and tech sharing, but without loosing contract they made. I wish we could get a way to rapidly increase their tech levels, to be at the same level as yours. On my part, things were doing quite fine until I noticed that somehow I was getting -6 influence from something called "vassal specialization" or something like that (my game's not in english so I might have made a mistake with the translation). It work, and I survived. ; About Stellaris Wiki; Mobile viewLike Vassal 1 focuses all its invention on making a laser which can heat plasma up. Best. The wiki doesn't say immediately: Integration - Vassals and Protectorates that an empire possess for longer than 3,600 days can be peacefully "integrated" by paying influence, at a rate of 5 influence a month. Stabilization vassal-relationships are for using Vassal A to empower the Overlord for further expansion against other empires B and C. A subject is an empire that has a special diplomatic relationship with another empire, called the overlord. Removes outside species from empire for managing faction attraction and unity costs. It didn't last long before we became a vassal, but having the biggest mofo in the region as our overlord meant we could just focus on economy and research 100%. [deleted] • 5 yr. I immediately got the "Ask them to be a protectorate" option. Protectorate is annexation and puppet is basically putting them in your sphere of influence a little more permanently. A vassal also run the risk of a full diplomatic integration by their Overlord. Yeah that makes sense, thanks a lot. Vassalization request towards a Machine Intelligence empire. You can, if you get the feudal empire perk. Reply. In general, specialize your subjects to feed whatever you need feeding on - if you're egalitarian, make them give you resources to. mcsproot Apr 14, 2017 @ 1:41pm. Making them exponentially stronger. Get +30 or more pop assembly on your capital from all the Splinter Hives. (This requires a monarchy government to use, it lets all vassals expand on their own and reduces the relation penalty that Vassal power has By 50%. so you're basically stuck as a vassal until your. Vassals fight along side of you in wars unlike Tributaries, but do not grant any other benefits. This article is for the PC version of Stellaris only. #4. Don't allow someone to 'protect' your empire. Your protectorate gets a bonus to researching your techs which may catch them up enough at some point. Showing 1 - 2 of 2 comments. 6. ago. A subject is an empire that has a special diplomatic relationship with another empire, called the overlord. You should know that once the protected empire learns 40% of the technologies, it becomes a vassal immediately. And the nature of Stellaris is that the weak get weaker and the strong get stronger, so even with the cheats their situation is just going to get worse. If you haven't been the overlord for enough time, the option will be disabled, but still visible. You can let them be autonomous, but ultimate control of the sector still belongs to the player. Hostile ships are bombarding you from orbit, an army of horrible alien terrors are devastating your forces. If you want a megacorp vassal you're going to have to vassalize a megacorp. Learn more about Vassalization Rebalance at GameJunkie. Last time I played a game if you had pacificism trait there was either a penalty or you just couldn't run covert infiltration on pre-ftl civs. 0 unless otherwise noted. ago. No no it was the other way round. I believe that protectorate should be a sub-type of subject, like scholarium protectorate, vassal protectorate etc. This page was last edited on 7 June 2023, at 04:39. Nothing much to say here, if you can't put a subject into one of the above, this is where they belong. The benefits of a tributary vs a standard vassal in 3. Yes, one vassal may be able to build a powerful enough laser, but. You need to build your fleet and research technologies it will make them more reluctant to vassalise you. Maybe I experienced a bug in pre-Clarke, then. If a vassal doesn't agree to the contract change, it doesn't reset the 10 year timer, letting you try again immediately. Protectorates have limited Diplomacy like Vassals and cannot build new Starbases. The use of vassal states continued. Diplomacy allows you to protect another empire or become protected by one. CrUsHeR May 18, 2022 @ 1:34pm. Once they have 50% of your researched techs they become a vassal. I control vast amounts of territory directly and most of my allies asked to become my vassal. Vassal - the everyman. Now, research has had some revamps but between when you could offset. Primarily this would serve as a way to claim a large swathe of land, say Africa or. Trying to vassalize in the mid-late game. You should know that once the protected empire learns 40% of the technologies, it becomes a. Irbynx. It does not get refunded, because the Vassal needs to use THEIR influence to be able to refuse the offer. So subjects have a super trash economy compared to player. 0 unless otherwise noted. 0. It should be the same way in Stellaris: I should be able to cash in my loyalty, or influence, or whatever to modify contracts if I have the dough to spend. In my WC run I made Ming who controlled half of Asia. Early in the game, to avoid being destroyed by a powerful fanatical purifier, I asked to become a protectorate of a nearby empire. 25 influence per month. Now I have grown to the point where I am as powerful as my Overlord.